Writing rules to break

First write for yourself, and then worry about the audience.

The best writers often had to transitioned from one culture to another. The discovery that their own world was not the only one provided them with a more unique voice. They learned to express what they experienced so that people half way across the world would understand. However, they also had a depth of insight, so peers growing up in the same time and place noted in the author’s writing what they had not noticed before. When you write you must consider how to express ideas to an audience so your words still ring true to readers from another place or time.

Don’t use passive voice.

The passive voice would not exist if it did not serve a purpose. If an important act has occurred and you do not want to reveal who did it, use the passive voice. For example, “A beat-up package had been shoved between the holly shrubs and the house.”

Your character discovers a crucial package and needs to uncover who left it there. Of course, you do not name the person who shoved the package into its hiding spot.

Remember that using forms of to be (is, are, was, were, be and been) does not always make a statement passive. Often the use of to be verbs indicates a continuing action or one that is occurring when another event happens.  Such as, “I was walking down an alley when I spotted my coat running away from me.”

Avoid adverbs, especially after “he said” and “she said.”

Delete adverbs from language and it becomes impoverished. It may be redundant to say “She smiled cheerfully.” However, it is difficult to get across the sense of “smiling bitterly” without an adverb.

Take the adverbs out of all dialog tags and you limit the subtlety of emotions that people show when speaking. Not everybody uses extremes, such as whispering or screaming, to exhibit feeling. When creating a conversation I attempted to find a verb meaning to moan softly. There was none. Whimper did not convey the same idea. Stripping moan of the adverb weakened the meaning. So, sometimes adverbs are needed in speech tags. Just don’t over use them.

But don’t obsess over perfect grammar.

Rules of grammar and usage are ones that you should follow. Otherwise you need an ironclad explanation of why your writing is stronger if you choose to ignore them. If you are an unknown person submitting a manuscript and it contains grammatical or spelling errors, you’ve lost credibility with most publishers instantly.

You must find a way of not letting the need for perfect grammatical construction get in your way when writing. However, it is necessary to find and fix the errors before someone else reads your work. Too many people cannot forgive a mistake in punctuation, usage. or spelling.

Read, read, read and turn off the TV.

Reading excessively can be as much of a distraction as watching TV. Reading books that are not well-written will only inflate your view of your own writing. You need to read and watch what is excellent. However, limiting both will help you to write more. The reasons some authors read massive amounts is to find a source of plots from other books.

Show don’t tell.

Showing, or revealing the characters and story through description and actions, multiplies the number of words. If descriptions become too long, readers will struggle to place all the pieces in order. And, they may also become bored. People give up reading novels that only show because it is too much work to understand what is occurring. As the author, you must determine how to balance these two ways of writing.

So, stop obsessing over the rules written by other authors, especially if these authors break the rules themselves. Write to express your best ideas in a creative manner that is still accessible to others. Put your recent writing away for a while and see if it still works when you review it later. However, you’ll still need feedback from readers who don’t know you and are willing to be honest. Writing occurs when alone, but critiques that improve it cannot.

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I’d like you to meet my newest character

What do you really need to know about me?

Are you tentative about introducing new characters? Afraid that too much attention in creating newcomers will allow them to overshadow your main characters? A variety of decisions must be made: How fast to introduce characters, how much detail to give, and which techniques work best for seamlessly bringing newcomers into the story without slowing down the action. The answers will depend on point of view and the role this new character will take.

How fast can new characters be introduced? Think about characters in the same manner as digits in a telephone number. A seven digit number is fairly easy to remember. However, within this telephone number, the digits are divided into two groups: three and four. If you have a number of characters that must play a role early in the story (i.e. first and second chapter) it helps if these people are introduced as part of a group. Three to four is a good size.

Trying to bring in more than seven named characters at this point is likely to overwhelm your audience. However, during the remainder of the story, you probably don’t want to introduce any more than seven more named characters of secondary stature (unless your name is J.R.R. Tolkien).

Next, comes the question of appearance: Is age, hair and eye color enough? How about height and weight? Remember, this is a character intro and not a driver’s license. Only enough physical description to distinguish this person from other major characters is needed. That might not be any of the attributes found on a driver’s license. The shape of their eyebrows, the manner of their smile, or ever gait of their walk can be the memorable trait.

If the point of view is first person, and the narrator already knows this person, no physical description may be necessary. The narrator’s relationship to and opinion of the character should take center stage in the introduction. Whatever the point of view, boil down the physical details to the few most important ones. The reader needs to know about characters through their actions, how they relate to others, and through their interior thoughts or other’s opinions.

Most important is how to introduce new characters. Their backstory is of negligible importance. The reaction of the protagonist or another character who encounters this newbie is what inserts them into a story in the way that readers will sit up and notice. Your main character doesn’t need to have a conflict with everyone that crosses their path. But, disagreements need to be more plentiful than in real life.

The new character should arrive with an agenda that puts them at odds with a character that the reader is already invested in. A conflict or misunderstanding with the main character is the strongest way to introduce this person. Even if the two are going to become blood brothers or the devoted lovers later on, the new person should pose a problem which the protagonist needs to overcome. Imagine how short Pride and Prejudice would be if Elizabeth Bennett had not misread the character of  Mr. Darcy.

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Color coding characters

Try this short cut to creating memorable characters.

Physical appearance descriptions are only superficial. Describing hair, eyes, skin or clothing colors tells the reader nothing about internal motives. However, assigning specific colors to important characters is a good shortcut for coding their personality. You can remember what major motivation you gave each character by using the color associated with it for a physical feature or possession the character wears.

To connect traits to colors, I’ll refer you to the work of Swiss Psychotherapist Max Lüscher. I used the Lüscher color test as a kind of party game in college  (Even though the Amazon site discourages that.) I’d ask the other students to put the eight colored cards in their preferred order. Then, I’d read directly from the manual about their overarching goals, what they used to achieve goals, and what they were suppressing. The traits associated with colors are generic enough that many different people can see themselves in some of them. So, the other students generally agreed with my observations.

For example, blue stands for “depth of feeling,” evidenced by a desire for peace and tranquility. Depending where this blue card is placed, peace can be the goal, or peace can be used to achieve another goal, or it can be what the character is willing to sacrifice. You do not have to choose a color for each of these positions. You could use two colors for this first position. However, the more work you are willing to do, the more depth your characters will have.

These are the eight basic colors and their interpretations:

Blue: The character prizes tranquility and exhibits a calm, tender behavior. Being passive is their weakness.

Green: Indicates an elastic will. The character is persistent, confident and in control. Their weakness is being over controlling and assuming possessions equal success.

Red: Action, excitement and sexuality are the goals. This character is competitive and aggressive, sometimes extremely aggressive with little care for how this affects others.

Yellow: The character seeks exhilaration and expects the situation to get better. They can be spontaneous, or launch into action with no planning, or run around and achieve absolutely nothing (like a chicken with their head cut off).

Violet: Identifies esthetic values. The character prizes being charming, enchanting and culturally sophisticated. Their weakness is being unrealistic and depending on wishes to come true.

Brown: The character is sensitive to bodily senses. They prefer simple comforts. They may be in touch with nature and their natural side. They may also be lazy.

Grey: This color indicates non-involvement and concealment. What the character conceals may be based on another color in the list of motivations.

Black: If this is a character’s first choice of color they seek to fade into the background and hope to achieve this by renunciation, surrender or relinquishment of valued things. You must also determine what these are.

In conclusion, don’t expect the reader to guess the traits of your character just because they always wear a necklace with a blue sapphire or have baby blue eyes. The colored item is there for you to recall the traits.

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The strength of your character’s likability

It’s not physical strength but integrity that counts.

Readers do not respond to characters in the same manner that they respond to real people. If a protagonist annoys other people in the novel, showing the reader the interior of this main character to establish a creditable reason for this behavior will encourage the reader to accept the annoying traits. If you go even further and link it to an intrinsic motivation for a positive goal, the reader will have some degree of empathy or even admiration for this annoying protagonist.

When we think about well- liked characters, we often recall them as physically tough, brave or stoic, and sometimes even brooding. We may remember ones who are cunning or keenly intelligent, cool, collected, or ruggedly handsome. And, most of them are male. There is a tendency to find female characters with all of these same traits as less than appealing. It’s okay if they have physical strength or high intelligence or an invincible attitude, but not all of these things. And, we definitely cannot replace their caring attitude, vulnerability, kindness to children and sweetness with these. So, I would like to propose traits that make either sex likable as a character, based on those traits we most often seek out in people in real life.

Likeable people listen, not only to their friends and family, but to business colleagues and competitors. They are also authentic, portraying themselves as nothing else than they really are. Yes, a little subterfuge is necessary, especially when dealing sophisticated villains or corrupt society. However, their normal mode of operation should be one of honesty. The reader should find the character transparent.

Likeable characters (and people) are not stuck in one time and place, unwilling to change their behavior. But they are adaptable, not just coping with change but seeking new opportunities. They also demonstrate simplicity in their lives and are usually not given to extravagance or artificial sophistication. Finally, they are grateful, willing to recognize what others have done and give thanks to those who deserve it.

Reverse these characteristics and voila, the untrustworthy and irritating antagonist appears. These people often refuse to listen to others as they are busy scheming about what they need to say. They may also refuse to admit that they don’t know or haven’t done everything. Rather than being authentic and transparent, they lie and cheat. This is made easier because they complicate the situation and add to the confusion intentionally to prevent others from seeing the truth.

However, the biggest difference between the unlikeable antagonist and the likeable protagonist is that this character refuses to even consider changing. Villains are content with their flaws.

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The flaws of a likeable character

Real flaws are like an iron-barred opening. They are real barriers. The hero must discover the key to break out of the predicament.

Enchanting books that I read in my childhood, which still hold up under my scrutiny as an adult are the ones I turn to for examples of how to write. One such classic, The Door in the Wall by Marguerite de Angeli, is a model for creating character flaws. This historical fiction deals with a boy named Robin whose hopes of becoming a knight are dashed when an illness leaves him with almost completely paralyzed legs.

He doesn’t regain the use of his legs, but he is forced to crawl on the ground and learn new skills such as swimming. He doesn’t solve the threat facing the feudal estate where he resides by himself but gets help from a monk. Robin is a character with a great deal to learn. His flaws, partial paralysis and lack of confidence and knowledge, are major problems that simply cannot be ignored.

That slim volume has inspired the way I create imperfections in characters. They get major flaws, not simply interesting minor ones. These are part of the conflict—difficulties that either have to be dealt with or be accepted by other characters. What kind of shortcomings can characters have that don’t make them unlikeable?  

  1. Physical flaws such as missing limbs, stammering, weak heart, or unattractiveness—However, physical ugliness can be a challenge to overcome for a female protagonist because readers may assume ugly is unlikeable.
  2. Irrational fears of large crowds, closed spaces, heights etc.—These are flaws of the mind similar to physical weaknesses, and a favorite ploy in the stories that Hitchcock used. The protagonist cannot make the transition to hero with such a fear hindering them.
  3. A mental illness—John Nash, the schizophrenic and Nobel Prize winner who suffered from schizophrenia, was noted as being arrogant, uncaring and not particular likeable in real life. The key to changing this image in the fictionalized account of his life was to show that he was attempting to do something valuable for others, even if he was deluded.
  4. A different way of relating to the world—A personality disorder or neuro-atypical pattern of thinking may result in strained relationships with people around them.
  5. Proud, egotistical, or critical of others—These protagonists have enviable abilities, but their inflated self-esteem produces its own kind of heartache. This is the hardest flaw to pull off and still have a likeable character. One lesson they must learn is a degree of humility.

The character arc that deals with these physical, mental or personality flaws is as important as defeating the enemy or a devious undermining acquaintance. If you really want to annoy a reader, create a character that does everything right with little to no effort.

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An Impossible Fantasy

November, the month when many strive to complete a 50,000 word novel (or novelette according to today’s standard). Would I consider that an exercise stretching me to my limit? Or, an impossible fantasy? For me it is definitely the second. No matter how well I have thought out what I plan to write, I can only live a few hours of my day recording what is in my head. Then, ideas clear out like cockroaches fleeing from light. I must arise from my desk chair, fix food, clean up the kitchen, rearrange my closet, and straighten my bookshelf. Then, I find an interesting title that I haven’t read, yet. Five hours later, I am finally back to writing again.

However, over the years I’ve found ways to increase my written output. So, I do have some advice for those that want to attempt this impossible challenge. The easiest way to create the most content in the least amount of time is to write what you know. Your own life story may not be that interesting, so don’t feel confined to the truth. If better ideas spring up, or you decide to appropriate events that happened to friends or celebrities, remember that you are writing fiction, not a real autobiography. With a word processor you can use the search and replace feature to alter the people and places after you are finished. This also relieves the fear of being shunned by family members who don’t appear in the best light.

However, even when writing a novel based on your own life you need a plot. There must be a challenge you that you face or a problem to overcome; whether you succeed, fail, or just accept your fate. This requires an outline to keep your story on track. Think through the basic plots repeated in myths and fairy tales until you find one that mimics your life, at least partially. The story line found in Cinderella is often used. It starts out with recalling an innocuous event that shifted your life from pleasant to some degree of miserable. Then, after three nights at a ball—make that three different attempts to overcome the problem—you encounter one last disaster, run away and prepare for defeat. However, your fortune shifts due to someone’s gallantry or pure grit on your part.

Remember, this is still a scant outline that will need embellishment, lots of it. The initial event, each of the attempts to overcome the problem, and the final triumph each require multiple scenes. As a person who has a number of flash fiction pieces under my belt, I find a complete scene should be around 1,000 to 2,500 words. Using that word count would leave you writing 20 to 50 scenes, or an average of 35 scenes (which mean slightly more than one per day for 30 days).

The number of scenes will not be the same as the first two sections will have more. There might 12 scenes introducing the problem, and 15 scenes in the attempts to solve it. Then, for the ending stretch, when fortune shifts, only 8 scenes would be required. The next obvious task is creating a brief (one or two sentence) description of what occurs in each scene. That is not an easy task. In fact you might consider it Sisyphean.

What do you do? Turn to the same place as the word Sisyphean originated, Greek myths. Fortunately, some of the work has already been done for you by Joseph Campbell who reviewed mythology to create a list of events known as the Monomyth, or the “hero’s journey.” This design includes three major divisions: 1) The Departure, in which you (the hero) view your ordinary world and come across an inciting event which lures or forces you to leave it; 2) The Initiation, in which you venture into this unknown world with its unexpected hazards and actually grow into someone more heroic though trials and tests (three or more is good, just like in Cinderella); and 3. The Return, in which you triumph and return to your ordinary world. The benefit of the Monomyth plot is that Joseph Campbell has identified 17 different steps to spice up your story.

When or if you hit the goal of 50,000 words, you will still be less than half way to a new novelette. The next months will be consumed editing and rewriting until this morass of words makes sense and flows in a manner to keep the reader interested. So, while I will not be attempting this, best of luck if you are!

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Food for the imagination

How many movies make you think?

The movie viewer usually does not have to think as much as a person reading, with one notable exception—the occasion extraordinary science fiction film. These films were once an outlet to comment on society, often with a critical view, such as Silent Running  and Fahrenheit 451 (which made a few unfortunate detours from the book). As recently as ten years ago I was intrigued by a British film in this genre entitled Moon, which ending in a startling critique of the lack of ethics dealing with humans in a profit driven society. But, very few Americans even know about that film.

However, when I watch many of Hollywood’s current science fiction offerings, I feel I am viewing slick versions of the early, moody Hitchcock films shot on another planet. Watching actors dash through dark sets is like trying to find the bathroom in the middle of the night in a strange house. Despite listening intently in order to absorb what is happening, I still must depend on the obligatory explanation provided by dialog near the end of the film.

The invention of CG special effects has made creating the illusion of mystery easier. These scenes are jam-packed with mood, but the startling special effects make it difficult to attend to what is actually happening. Bird’s eye views of gleaming space ships and whirling galaxies are accompanied by the dance of flickering lights, and punctuated by the occasional flare of an engine.

As the camera zooms in and out, my attention wanders because frequently not a lot is happening beside special effects. When action finally occurs, the close-up view will slam it right into my face. So, I’ve also learned not to worry about missing any clues as to what is occurring. The dialog in the next scene will be an info dump that tells me everything I missed.

As I view these films, the question asked in an article by David Sterritt almost twenty years ago still echoes in my head, “Are we witnessing what some critics call the dumbing down of American cinema?[1] Actor Simon Pegg also notes the dumbing down of movies in the U.S. “Obviously I’m very much a self-confessed fan of science fiction and genre cinema but part of me looks at society as it is now and just thinks we’ve been infantilised by our own taste.”[2]

So, I continue to watch science fiction movies not caring if I miss anything important in them, because there often isn’t much important to miss. I bemoan that producers seem ignorant of what I really desire—movies that have characters with real moral struggles in which the ending isn’t obvious and dialog subtle enough that I actually have to pay attention.

[1] Are Hollywood movies being dumbed down? Christian Science Monitor, June 15, 2001

[2] Simon Pegg criticises ‘dumbing down’ of cinema, The Guardian, 19 May 2015

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The icebox dilemma

The rapid pacing of movies allows script writers and directors a few freedoms that would be criticized in novels. They may stir in a scene that audience that reels in the audience in with mounting tension, but which ultimately does not make sense. Alfred Hitchcock is said to have referred to the incongruities in a scene in Vertigo as the kind that “hits you after you’ve gone home and start pulling cold chicken out of the icebox.” From that quote, we’ve gained the movie term “ice box scene.”

In Hitchcock’s Vertigo a woman named Madeleine is able to walk into a hotel, completely unobserved. She then enters the room of another woman that should be locked. There is no explanation of how Madeleine obtains the key without the desk clerk seeing her, or how she is gains access to the room. However, the audience is too terrified by watching the height fearing character played by James Steward on the roof of the hotel to question these plot wholes.

The screen writer cuts out exposition for the sake of economy to keep the movie on its scheduled pace. The movie viewers take in exciting scenes at face value in a movie and don’t consider why they occurred. However, a novelist must fill in between the scenes or provide a short exposition to connect events. Otherwise many readers will become alienated by events that don’t make sense. The constant “showing” that occurs in films is not feasible. Sometime the author must take a break from the amount of words required to show all action and simply tell the reader what has occurred.

The early action scene in Matewan (a film about a West Virginia coal miner’s strike) involves a train full of  replacement workers or “scabs” being brought to Matewan by the company. Unexplainably the train stops in the middle of the woods, not at the mining camp, to drop off these new workers. The strikers immediately appear to attack them. It seemed as if the whole point of the early drop off site was to expose new workers to a danger that the mine owners would want to avoid. So, why did this happen? No explanation is given. Movie viewers have no time to question why this occurs. The “scabs” re-board the train as if begins to move and the viewers watch breathlessly to see how the last of them, a main character, manages to be pulled into the rolling train by his friends. Then, the scene immediately switches to another setting in the remote mining town of Matewan.

The writer that attempts to keep action moving at the pace of a film faces the icebox dilemma. How do you deal with making sense without pausing the action in between scenes to fill in the rationale for the string of exciting events? Remember, you are writing a book, and reader will expect to think more than when watching a film. With their mind engaged they are more likely to detect plots holes. So, the writer of a novel must take to time to fill in gaps in logic and avoid “ice box scenes.” When the reader gets hungry and visits the refrigerator for cold chicken, he should be questioning what will  happen next and not doubting the likeliness of what just occurred.

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The writer’s secret sauce

Movies have an advantage over the written word when it comes to presenting the emotions of your characters. For example, you read that a man “had his lips raised in a half-smile on one side while he eyes narrowed.”  Did you realize that he was smirking? How about “the woman’s lips curled up, but corner of her eyes remained smooth and unwrinkled.” That is the evil smile, which flashes across the face of actors to show you how devious the person is. If we see these commons facial expressions, we recognize them. However, discerning them from words is more difficult. But, the novelist has a secret sauce that moviemakers can only employ with difficulty— presenting the internal thoughts of characters with clarity and intensity.

In my previous discussion or writing movies versus novels, I described the opening Matewan, a quasi-historical movie ending with a violent massacre during a minor’s strike. The audience is introduced to the internal thoughts of an adolescent coal mining boy at the opening scene. This internal view was so brief that I didn’t even catch it until the end when the denouement was told from his viewpoint as an adult. However, I realized this adolescent was the character with the greatest change arc. I imagine most audience members also failed to catch this subtlety. Despite doing well with critics, Matewan fared poorly with audiences.

The same difficulty detecting the character’s internal view occurred when I viewed Mad Max 2 (known in the US as Road Warrior). I puzzled who spoke the opening and closing sequences of this movie. I immediately questioned “Whose head are we in?” only to be told that it was the feral boy. (This knowledgeable viewer had seen the movie too many times.) This feral boy only grunted and growled during the film, so his speaking voice was not obvious.

Viewers are used to movies shown from the omnipresent view. To accommodate the rapid pacing expected in a movie, the audience sees the actions of both hero and villains and any important characters. Internal thoughts are rarely voiced. If a movie protagonist is stranded alone, due a plague, a wreck on a tropical island, or an incident during the exploration of Mars, they will typically start talking to something with a face, such as a bust, a skull, or a blood painted volleyball as in Castaway. These conversations are essential for the audience to understand the plot.

However, the novels are not only allowed to move the plot forward via peeks of inside thoughts, they are expected to do this. (The only restriction is to avoid head hopping—moving from one person’s thoughts to another’s without a clear break.) Do not be afraid to use this one benefit to spice up the written word to your best advantage.

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Picking the wrong recipe

The view from Hollywood Boulevard.

How often have you seen movies used as examples on how to write a novel? It’s a shortcut authors employ because familiarity with movies tend to be greater than books.

Movies only consume an hour or two of our lives at a time, and do not require the continued concentration and effort of reading. The plot of a movie is typically the length a few connected short stories or a novella. But, the difference between the two type of media begin at the start. I’ve heard repeatedly that a book must grab the reader in the first few pages. Because a movie has a slimmer plot covered in a shorter time, a book will almost never be as tightly paced.  However, the early attention grabbing requirement that we assume readers are applying to books means that an author has to shove what occurs for the first 10% of the movie into less than the first 1% of the book. Ouch!

Novelist feel forced to introduce the major conflict on the first pages, ignoring the need for portrayal of the characters who play out this conflict. Therefore, the reader is forced to figure out the normal behavior of major characters while reading about an abnormal event. The author must find some unobtrusive way to provide backstory, without shoveling it into the work in chunks large enough to choke on. However, this rarely happens. So, the reader may have to tolerate the initial conflict being shelved until the introduction to the characters occurs.

 The author has an even greater handicap because visual images and sounds portray a setting more rapidly in film than in the written word. Recently, I watch a fictionalized historical film called Matewan (very loosely based on a massacre occurring between striking coal miners and Baldwin-Felts detectives). There was a minute or so panning the disgruntled coal miners climbing out of the mine into daylight, and an immediate switch to the new crew in a cramped box car. This jump from one setting to another would be disconcerting in a book. Scene changes require description of settings, which means more words. During the Matewan scene in the box car, the next set of miners listen to the reading of company rules, which are obviously unfair based on the expressions of the newcomers barreling down the tracks towards the mine.

A modern book would start in the middle of the action—after the train stops and disgruntled miners attack the new replacements. But, only those with a prior understanding of the situation would not be confused by a movie opening in the middle of this skirmish. Instead, movie makers offer a bit of local color by showing the setting and close-ups of important actors, especially their expressions. This lets the viewer into their minds at the beginning. The boring info dump about the company rules remained in the movie even though this would be truncated to a few words in a novel. The movie-going audience is tolerant of a slower start because they expect less requirement to use their own imagination than a book asks from readers.

This is only the start of my discussion. So, as readers please be patient in this exploration of why it is not the wisest tactic to create a book based on the same principles that drive a movie script. And, if you are discussing how to write books, please keep that in mind.

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