Monthly Archives: July 2013

Collaborative confusion

My husband related to me what happened when he accompanied our daughter into the establishment of an “exclusive” tea vendor. Her conversation with the clerk about variations of gyokuro, roibos, oolong and yerba left him bewildered; it was so much … Continue reading

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To tell the truth

When Adobe inadvertently made free downloads of Creative Suite 2 available, a student mentioned seeing it on Tumblr, but discounted it as one of those rumors so easily spread on the Internet. However, my own child was eager to have some … Continue reading

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Curating the precious clutter

When I first walked into the archives of the Art Museum in Cincinnati, I had no idea that the amount of stored art out-weighed that available to the public. Shelves and drawers full of items that museum curators–those with expertise … Continue reading

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Panning for e-gold

Sometimes finding information of real value on the Internet resembles the search for gold. A shiny nugget in the stream catches the eye of a lucky person and news spreads like wildfire. Soon crowds spend long hours filtering the water … Continue reading

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What is important?

In high school speech class, when required to give an informative speech, I  described the  accomplishments of the Anasazi.  My teacher, whose pre-Columbian knowledge included a vague recollection of the Aztecs asked “What’s the point of your speech?  Why are these Anasa…. … Continue reading

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Breaking the game

A lot of people spend time more absorbed in games more their work.  Aaron Dignan (owner of his own digital strategy company) proposes a solution for this decreasing productivity – “Make work more like play.” Restructure work so learning and producing … Continue reading

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Not just any obsession 2

When I interview students about possible career choices, they often have no idea. So I ask about their hobbies  and they tell me they like to play computer games.  I have some insights into courses they need to study for … Continue reading

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Not just any obsession 1

Recall the Gameboy print ad? Released back when most teenagers still read magazines – a skeleton clutching a game console with the warning “Don’t forget to eat.” Electronic game playing had achieved the status of an addiction, so compelling one … Continue reading

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Farmville or Battlefield?

The of use video and computer games in education has sparked a bit of debate. On one side teachers see students doing something that they love to do, and hope games will promote this kind of engagement in learning. On … Continue reading

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Game-driven learning

Playing games is fun. Make them available via internet on hand-held devices. Viola! endless access to fun. A recent invasion of such endless fun entered our schools in the form of an app called Fun Run. Fun Run didn’t have … Continue reading

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